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CALL OPEN - until december 31st
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gamebcn demoday#8 · sep 8 at indiedevday
Barcelona's global incubation program, helping video game studios professionalise their production pipeline and maximise their business opportunities.
8 Editions
48 Teams
50% Publishing Agreements Ratio
+€6.5 million Raised
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GameBCN focuses on four main pillars:
talent growth, business development, production training, and networking events. Our result is a publisher agreement ratio over 50%.
GameBCN incubation is a public and private funded program, it’s 100% free.
60 HOURS OF TRAINING
36 HOURS OF MENTORING
WEEKLY PRODUCTION FOLLOWUP
€3,000 GRANT
DEMO DAY WITH PUBLISHERS
REPRESENTATION AT GAMESCOM & MORE
What people say
“Joining Game BCN marked the beginning of a journey that led us to develop an enticing vertical slice for publishers, coupled with an effective communication strategy.”
![<b>Rita Fortuny</b> — Co-Founder & Producer of Team Ugly](https://gamebcn.co/wp-content/uploads/2024/07/1582033749539.jpg)
“GameBCN's extensive network introduced us to seasoned developers and industry professionals who provided invaluable feedback with its personalised mentorships. This laid a solid foundation for our future in the gaming industry.”
![<b>Víctor Espín</b> — Co-Founder & Art Director of 43 Studios](https://gamebcn.co/wp-content/uploads/2024/07/1695116427341.jpg)
"Being part of the GameBCN incubation program allowed us to improve our skills, professionalise our studio and meet some great fellow developers who are now great friends."
![<b>Mariona Valls</b> — Co-Founder & Art Director of Mango Protocol](https://gamebcn.co/wp-content/uploads/2024/07/1616076993026.jpg)
“Thanks to GameBCN, we went from a small team with a game idea to a successful game studio. Their support helped us polish our prototype and taught us how to run our business. They were a key part of our journey to becoming professional game developers.”
![<b>Norman Benet</b> — Co-Founder of Gatera Studio](https://gamebcn.co/wp-content/uploads/2024/07/1619424973950.jpg)
"GameBCN gave as a much needed help to evaluate our current big project and make necessary changes as well as improve our processes in both art and coding."
![<b>Juliusz Mićko</b> — CEO of Vixa Games](https://gamebcn.co/wp-content/uploads/2024/07/1550681690657.jpg)
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