At a glance
Focus on marketing and business. Its goal is to instill business mentality in teams, teaching them how to market their games, how to pitch and how to incorporate.
What it is like
The incubation program is not full-time, so you can keep working on your project.
Studios can expect to dedicate an average of 4-6 hours per week to GameBCN training and production follow-up, throughout 6 months, starting in mid-February and ending around September.
How you will learn
What you can get
Grant + Demo Day + Help finding publishers
Where it happens
The incubation program is 100% online. It’s up to you if you want to be based in our Palo Alto office in Barcelona or if you want to attend it remotely.
GameBCN is well connected with industry partners and the Catalan government. We will offer teams opportunities as they arise from our partners. Grant funding may assist in relocation efforts as well but teams are not required to relocate for GameBCN.
GameBCN is a public and private funded program, so your team can attend at no cost.
Our promoters and partners make possible that there is no cost involved and that we don’t make us of any revenue-shared model.
GameBCN #8 call is open. See how it works
Are you ready? Apply now to GameBCN #8
Weekly production followup
For best performing teams
For best performing teams
•Teams will be required to adopt agile production methodologies and achieve production goals.
•Teams must attend official GameBCN events (online), such as Opening Day and Demo Day.
•Add a link to the Terms + Conditions as the third bullet: “Read our full Terms and Conditions
GameBCN starts mid-February exact dates are chosen once the cohort has been finalized. Our office is in Barcelona, and we are happy to support teams with relocation aid, but the program itself is 100% online.
GameBCN program is divided into two different modules: production and business, lasting three months each one and they will take place consecutively. The first module will focus on production and its goal is to make teams realise about the importance of implementing agile methodologies in order to improve project management, planning and performance. Second module will focus on marketing and business and its goal is to instill business mentality in teams, teaching them how to market their games, how to pitch and how to incorporate.
At the beginning of the program, production milestones are agreed with each team. Only teams achieving production goals will access the business incubation module.
External teams demonstrating extensive experience in production with a game in an advanced stage of development and identified market potential may be accepted to join the incubation program in its second module (marketing and business).
At the end of the incubation program (6 months) teams will pitch their games in front of our publishers and investors network.
GameBCN’s main goal is to strengthen the video games industry. We train incubated teams to improve their production pipeline (agile methodologies) and to maximise their business opportunities (marketing and business).
GameBCN is well connected with industry partners in the Catalan government and will offer teams opportunities as they arise from our partners. Grant funding may assist in relocation efforts as well but teams are not required to relocate for GameBCN.
Incubated teams relocating to Barcelona may receive a grant to help cover their expenses. It is paid at the end of the program and is subject to teams’ performance: only teams achieving the goals agreed with GameBCN at the start of the program will receive the whole grant. Payments will be made according to milestones achievement.
GameBCN doesn’t take any equity or royalties from incubated teams and they don’t have to pay anything. There is only one requirement: incubated teams must add GameBCN logo in their website and must mention us in their social media communications.
Yes, and GameBCN’s network of partners and collaborators is growing constantly. These publishers and investors are willing to receive our portofolio at the end of the program. GameBCN will also attend Gamescom and other industry events, where incubated teams’ games will be showcased.
Studios can expect to dedicate an average of 4-6 hours per week to GameBCN training and production follow-up, throughout 6 months, starting in mid-February and ending around September. This is not a full-time incubator.
Once the call closes, a group of experts will review all applications. Experts will score applications based on originality, quality, market potential and development team. The best candidates (around 15) will be asked to pitch their game online in front of an experts panel. This panel will evaluate and select the next cohort at GameBCN.
To keep in touch with the program, your potential cohort, and other industry contacts, join our discord channel.